Gettysburg: Scourge of War isn’t a real-time strategy game for the masses. It has a perfectly functional interface, but you’d never call it “slick.” It’s more study-intensive than the comparably simplistic Total War real-time strategy games but yields commensurately higher returns. It tackles the mother of all Civil War battles with aplomb and occasionally startling historical verisimilitude, offering control of blues and grays from army scale down to regimental level. It’s wargaming without apologies, designed by hardcore history buffs for hardcore history gamers. [...]
Gettysburg: Scourge of War isn’t a real-time strategy game for the masses. It has a perfectly functional interface, but you’d never call it “slick.” It’s more study-intensive than the comparably simplistic Total War series but yields commensurately higher returns. It tackles the mother of all Civil War battles with aplomb and occasionally startling historical verisimilitude, offering control of blues and grays from army scale down to regimental level. It’s wargaming without apologies, designed by hardcore history buffs for hardcore history gamers. [...]
Gettysburg: Scourge of War isn’t a real-time strategy game for the masses. It has a perfectly functional but you wouldn’t say slick interface. It demands much more than the high-polish Total War games but yields commensurate returns. It takes on the mother of all Civil War battles, or at least the one that’s most often talked about. It does so with aplomb and occasionally startling historical verisimilitude, premised on manipulation of blues and grays from army right down to regimental level. The brainpower under the hood tends to be unusually clever, which explains why it looks like something that might’ve come out years ago–it impresses more by doing than showing. [...]